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Dwarf fortress atom smasher
Dwarf fortress atom smasher




dwarf fortress atom smasher

Note that in the latter case you should be aware of the fact that the things dumped are now just lying about as far as DF is concerned, and thus eligible for pickup to the stockpile, where it's placed in the mine cart, dumped. To get things there they will have to be dumped, either manually, or via a track stop linked to a stockpile. Hair could be spun into thread, but the thread could not be further processed into cloth, which would have been cool).Īs 4maskwolf stated, you cannot place a stockpile "on" a bridge, or "under" it while raised. My end solution to the clown problem was to stop cleaning out the trap array (there was nothing of value to salvage anyway.

dwarf fortress atom smasher

The disadvantage with the refuse stockpile version is that it's very cumbersome to set up, since you have to manually select all relevant (= those you've encountered so far) sapient creatures as corpse, body part, and bones refuse subcategories (at least) in your sapient refuse stockpile (after first "excluding all" to exclude titans/FBs, which you may want to butcher), and then manually remove exactly those entries from the regular refuse pile.Īlso, at a very late stage, you'll find that clown corpses are causing horror, considered sapient, and unspecifiable. Dumping dorfs won't slip and fall down into the pit (has happened for me into magma). Your "dump" functionality isn't tied up to sentient refuse dumping. a refuse stockpile feeding a mine cart on a track stop that dumps into magma (you can use a pit instead, and have a refuse pile at the bottom). I've used half a quantum stockpile for this, i.e.






Dwarf fortress atom smasher